Intermediate UX Course


  • PROJECT WORK & PORTFOLIO

    You will work in project teams to add to your portfolio.


  • SMALL CLASS SIZE

    Class sizes are a maximum of 12 people.


  • 6 WEEKS

    Face-to-Face Teaching Once a week, afternoon or evening.


  • 2 EXPERIENCED TEACHERS

    UX’ers experts in their respective fields.

Our Intermediate course will help you build on your existing skills and give you the confidence to undertake projects you never thought you could before. The intermediate programme is perfect for this who have existing experience in UX to help take their careers to the next stage. You will be guided through key UX techniques to progress your knowledge across UX, including Advanced User Research, Fast Prototyping, Data Driven Design and much more. Your classes will be small so that you can get the full benefit of the experience and insight our tutors can provide to you.

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Who Can Get Involved

  • UX Designers

  • UX Researchers

  • Relevant Industry Experience

  • UI Designers

  • Interaction Designers

  • Information Architect

What Will You Learn

User Journey Maps

An important design tool to understand product service interactions from the users’ point of view.

Using Data In Design

Data-driven design can enable you to make informed decisions about products, to help create better and robust experiences.

Pattern Libraries

Thorough overview and examples of software design patterns that you can apply in your daily development.

Fast Prototyping Techniques

Rapid prototyping enables you to quickly create an initial version of a final product.

Design Thinking

A method for practical, creative resolution of problems. proven and repeatable problem solving approach.

Learn UX Principals

Identify best practices for research and testing within an agile environment.

Course Structure

Conduct Advanced User Research

– Choosing your Project/Challenge – Customer Empathy and Contextual Enquiry – Diary Studies and Customer Interviews – Competitor Research

Design Thinking

– Use Design Thinking to Frame Challenges – Advanced Ideation Techniques – Sketch and Create Solutions – Hypothesis setting

Leveraging Qual/Quan Research

– Feedback, Affordances, Visibility, Metaphor – Designing Interactions for Mobile – First Time Use, On-boarding Experiences – Using pattern libraries

Effective Interaction Design Techniques

-User needs and Lean Personas – Create Experience Design Artefacts – User Experience Journey Maps and Flow Charts

Fast Prototyping & Pattern Libraries

– Learn UX concept Testing – Rapid Prototyping – Efficient Methods to Validate Design – Validating Stickiness and Habit-Forming Concepts

Analytics & Data-Driven Design

– User Testing and Expert Evaluation Methods – Combining Qualitative/Quantitative Methods – Design Data-Driven Projects – Gather, Document & Present User Data

Course Structure

Conduct Advanced User Research

– Choosing your Project/Challenge – Customer Empathy and Contextual Enquiry – Diary Studies and Customer Interviews – Competitor Research

Effective Interaction Design Techniques

-User needs and Lean Personas – Create Experience Design Artefacts – User Experience Journey Maps and Flow Charts

Design Thinking

– Use Design Thinking to Frame Challenges – Advanced Ideation Techniques – Sketch and Create Solutions – Hypothesis setting

Fast Prototyping & Pattern Libraries

– Learn UX concept Testing – Rapid Prototyping – Efficient Methods to Validate Design – Validating Stickiness and Habit-Forming Concepts

Leveraging Qual/Quan Research

– Feedback, Affordances, Visibility, Metaphor – Designing Interactions for Mobile – First Time Use, On-boarding Experiences – Using pattern libraries

Analytics & Data-Driven Design

– User Testing and Expert Evaluation Methods – Combining Qualitative/Quantitative Methods – Design Data-Driven Projects – Gather, Document & Present User Data

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