Peter successfully graduated from UX Academy in 2018 after working on an exciting and innovative app that aims to improve interactions and communications between housemates. Before joining the Academy, Peter was working within market research utilizing a range of methods including online surveys, focus groups, and observations. After Peter heard about the exciting area of UX design he wanted to explore it further. He chose UX Academy as we offer “an evening course at an affordable price.”
What’s the most valuable lesson you learnt at UX Academy?
“One of the most valuable lessons we learnt on the course is that when you’re designing a product or service you need to keep the user at the centre of what you’re doing at all times. Test, redevelop, and test again until you get the outcome you’re looking for. It’s important not to fall into the trap of building a website and only testing it a week before it goes live.”
About LikeMe App
Peter’s mission statement for LIKEME app is simple – “To improve interactions and communications between housemates”. To find out more about the market and how much demand there is for such an app, Peter conducted some user research. Peter found that 56% of people surveyed said living with housemates impacted on their wellbeing. This shows how important an app like LIKEME is to help people communicate better with their flatmates. Peter did not stop there, however and developed many creative additions to the app to make it as useful and helpful as possible.
LikeMe: Where did the idea come from?
An online survey and in depth interviews were conducted with young professionals who are currently sharing a house. The key findings from the research were:
- 56% said living with housemates impacted on their wellbeing
- 89% of those surveyed said they used WhatsApp to communicate with housemates
- Although different age groups had varying social needs most said they preferred living with others than living alone
Storyboarding the Journey and Situation
App Overall Flow
App Design/Layout (Wireframe)
A number of different using testing phases were conducted with various users. They had set tasks they had to complete for example register as a new user. Once they had completed this task they were asked for their feedback. User observations were conducted to see how users interacted with the flow of the app and overall navigation.
A number of changes were made to the prototype including changing the transitions between screens.
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