Worksheet — 25 minutes

Find five things wrong with an app you use every day.

Pick one app you use daily — your banking app, a delivery app, whatever is on your home screen. Below are five of Jakob Nielsen’s ten usability heuristics, in plain English. Open the app, find one thing that violates each heuristic, and write a sentence on what is wrong and what you would change.

This page is designed to print or copy into your own notes — no login, no download, no app required.

The five heuristics

What to look for.

These are five of the ten usability heuristics defined by Jakob Nielsen in 1994, still used by UX teams today to check whether a product is working for the people using it. The explanations below are our own, written for beginners — see the credit at the bottom of this page for the original source.

1

Visibility of system status

The app should always tell you what is happening -- loading, saved, sent, failed -- without you having to guess or wait and wonder.

2

Match between the system and the real world

Words, icons and order should match how you already think about the task, not how the engineering team organised the database.

3

User control and freedom

You should be able to back out of an action, undo a mistake, or cancel a process without it feeling like a fight against the app.

4

Consistency and standards

The same word, icon or action should mean the same thing everywhere in the app -- and should work the way similar apps have already taught you to expect.

5

Recognition rather than recall

The app should show you your options rather than making you remember them from a previous screen or a menu you saw five minutes ago.

Your turn

Fill in one row per heuristic.

One sentence is enough for each: what is wrong, and what you would change. Print this page, or copy the structure into a notes app.

Row 1Visibility of system status

What is wrong:

What you would change:

Row 2Match between the system and the real world

What is wrong:

What you would change:

Row 3User control and freedom

What is wrong:

What you would change:

Row 4Consistency and standards

What is wrong:

What you would change:

Row 5Recognition rather than recall

What is wrong:

What you would change:

Credit

Where these come from.

These five heuristics are drawn from Jakob Nielsen’s ten usability heuristics for user interface design, first published in 1994 and still in wide use. The explanations above are our own plain-English wording, written for beginners — not a copy of the original text. Read the full set of ten, in Nielsen’s own words, at nngroup.com/articles/ten-usability-heuristics.

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