UX tools that are actually free.
No signup, no trial, no credit card, no locked results. Every tool here works the moment the page loads, and keeps working. We built them for our own students and put them out because there was no reason not to.
Six tools, nothing held back.
Each one does a single job properly. If a tool has a limit, its page says so plainly rather than hiding it behind an upgrade prompt.
- AccessibilityColour Contrast CheckerCheck any foreground and background pair against WCAG 2.2 AA and AAA, with a live preview at real text sizes.If a pair fails, it works out the nearest passing colour for you rather than leaving you to guess.
- AccessibilityAccessibility CheckerScan any public URL for the accessibility problems that show up in the HTML: missing alt text, unlabelled fields, broken heading order, zoom-locking viewports.Every finding cites the WCAG criterion, who it affects, and how to fix it.
- UX writingReadability CheckerBuilt for interface copy rather than blog posts. Paste an error message, an empty state or an onboarding screen and see whether anyone can actually read it.Flags long sentences, passive voice and jargon, with plain-English alternatives.
- ResearchUser Persona BuilderBuild a persona that is actually usable in a deck, export it as Markdown, and keep a set of them for a project.Optional AI drafting to get you started, though a persona built on assumptions is a hypothesis, not research.
- ResearchJourney Map BuilderMap the stages a user moves through, with an emotion curve that shows where the experience actually breaks down.The lowest emotional point is highlighted automatically as the moment to fix first.
- ResearchEmpathy Map BuilderThe classic Says, Thinks, Does, Feels quadrants, plus pains and gains, as editable sticky notes.Export as structured text you can paste straight into a doc or a workshop write-up.
Because a tool is a better introduction than an advert.
We teach UX, mostly to people who are not designers by title: engineers, product managers, and operations people who have ended up owning an interface. These tools are the things those teams ask us for first. Using them costs nothing and commits you to nothing.
If your team needs more than a tool can give you, we run in-house training built around your own product, and a free masterclass recording for individuals thinking about UX as a career.