UX tools that are actually free.
No signup, no trial, no credit card, no locked results. Every tool works the moment the page loads. We built them for our own students.
Every one of them, nothing held back.
Each one does a single job properly. If a tool has a limit, its page says so plainly rather than hiding it behind an upgrade prompt.
- AccessibilityColour Contrast CheckerCheck any foreground and background pair against WCAG 2.2 AA and AAA, with a live preview at real text sizes.If a pair fails, it works out the nearest passing colour for you rather than leaving you to guess.
- AccessibilityAccessibility CheckerScan any public URL for the accessibility problems that show up in the HTML: missing alt text, unlabelled fields, broken heading order, zoom-locking viewports.Every finding cites the WCAG criterion, who it affects, and how to fix it.
- UX writingReadability CheckerBuilt for interface copy rather than blog posts. Paste an error message, an empty state or an onboarding screen and see whether anyone can actually read it.Flags long sentences, passive voice and jargon, with plain-English alternatives.
- ResearchUser Persona BuilderBuild a persona that's actually usable in a deck, export it as Markdown, and keep a set of them for a project.Optional AI drafting to get you started, though a persona built on assumptions is a hypothesis, not research.
- ResearchJourney Map BuilderMap the stages a user moves through, with an emotion curve that shows where the experience actually breaks down.The lowest emotional point is highlighted automatically as the moment to fix first.
- ResearchEmpathy Map BuilderThe classic Says, Thinks, Does, Feels quadrants, plus pains and gains, as editable sticky notes.Export as structured text you can paste straight into a doc or a workshop write-up.
- ExperimentationA/B Test CalculatorWork out whether a test result is real or noise, and how big a sample you need before you start.Gives you the verdict in plain English, not just a p-value you have to interpret.
- TestingTree TestTest whether people can find things in your navigation, before you spend anything building it.Share a link, see the paths people actually took and where they went wrong instead.
- TestingFirst-Click TestWhere do people click first when you give them a task? That first click predicts whether they'll finish.Paste a screen URL, set a task, share the link. Results plot every click on the image.
- TestingCard SortFind out how your users would group your content, rather than how your org chart groups it.Open or closed sorts, and results show which cards people consistently put together.
A tool shows you how we think.
We teach UX, mostly to people who aren't designers by title: engineers, product managers, and operations people who have ended up owning an interface. These tools are the things those teams ask us for first. Using them costs nothing and commits you to nothing.
If your team needs more than a tool can give you, we run in-house training built around your own product.
Beginner UX (AI) Design starts 14 October 2026.
Tools help you do the work. They don't teach you the judgement behind it. Beginner UX (AI) Design is taught live online by working UX professionals, built for career-changers with no design background.
Working in a team rather than learning on your own? We run in-house UX training built around your own product, and we can talk it through on the same call.